I remain as shamed as ever for letting this blog go without
posting for so long. I wish I could say
that I just forgot about it, but the truth is I now have dozens of
unsatisfactory, and incomplete posts saved to the hard drive. I’ve simply been caught where emotion
outstrips writing ability, and that’s a rotten feeling.
Update on the Month:
I’m still plugging away on older games, but Zoda’s Revenge
turned out not to be the magic bullet I needed.
That’s okay, though, as I always knew that Ocarina of Time would
be. As I recall, I pledged to play only
games directly approved by the now departed Hiroshi Yamauchi for a month. It was September 19th that I made
that (admittedly rash) promise, and I’ve mostly stuck to it (although Animal
Crossing has proven too much to resist, and I’m only turning that game on to
maintain my town).
Since this is now the 12th, I have to make it
through another week. In that time,
Pokémon X&Y have just launched today (which tempts me, I’m not going to
lie) and I’ve skipped Etrian Odyssey Millennium Girl. Not forever, but, (sic),
you know. Also, I’ve downloaded a demo
for Ace Attorney 3DS, which I have not played.
Gah, stop thinking about the great games uplayed!
So Ocarina of Time. Classic.
I’ve actually avoided playing for so long, I had to relearn some of the
controls. Some; it didn’t take long to
relearn in any case. I’m still playing on
the Zelda Gamecube Collector’s Disk, much as the recent play-through in Zelda
II. I’m not terribly keen to return to
Zeldas 1 and Majora’s Mask, though,
as I have been there very recently. I’m taking my time, and soaking up
everything in this game, as in frank truth I am killing time until the end of
the pledge next week.
I wish that I could say there was some new achievement or
discovery here, but I've poored over OoT so many times in the past, that is
unlikely. The plot holes, for instance,
are pretty darned obvious. Just as a for
instance, the Gerudo custom is to make the only man born among them in millennium
become their king. Link kills their
King, there is a party in the end credits at Lon Lon Range, and only then does
Nabooru return to lead them. Plot hole,
one of many. Nobody really cared though,
as it was the game play that interested us back then.
But warts aside, the game’s themes are brilliant. To support
this, consider the sages, or even Epona.
Link must venture into the world and build the relationships that he
needs to conquer evil. I don’t think
there are too many games out there that stress a lone hero needing help; Elder
Scrolls, just as a for instance, focus’s much more on skills, spells, and now
dragon shouts. There are plenty of team
building games out there, but Link faces Ganon alone in the last moments; it is
literally man to man fighting at the top of the tower, and brilliantly done at
that. But he couldn't even have reached
that point without the sages’ assistance, and a lot of characterization went
into each of them to build those relationships.
I really hope these sorts of themes never go out of the franchise
completely.
As you might have guessed, I cannot wait for A Link Between
Worlds. I can’t wait for any opportunity
to revisit Hyrule, to see it grow, and meet the new characters inhabiting
it. There’s a good bit of violence to be
done to reach them, but that’s never stopped me before. I've noticed before how much the series has
in common with Animal Crossing, but even AC has a hard time conveying the sense
that you've earned that mansion. The
characters are dynamic puzzles with cute faces, but earning the ‘friend’s pic’
item is hard and awkward. I can’t hide
that I love Zelda because it is so familiar.
I got a week to go before trying anything new. I sure don’t mind spending it doing something
comfortable.
No comments:
Post a Comment