With Amber joining the group, new stories begin to
unlock. Porcoline, given a chance, will
run Lest all over town to announce that he has a new bucket of slop. It was slop right? New quests at the billboard open up more
layers to the game’s ever complicating crafting system. Even so, these quests feel almost like busywork
compared to the adventure in the forest.
Lest goes to bed, perhaps dreaming of what tomorrow might bring.
Late one night, Lest finds his sleep disturbed. He wakes to confront the noise, but finds it
to be coming from Ventuswill’s central chamber, so he thinks “Venti” is
responsible for it and decides not to disturb her. In time, though, he will find that the noise
is setting everyone on edge, and they have come to Ventuswill to have something
done about it. Her brilliant plan? Get the Prince to do it! Argh!
The fallen tree due south of Selphia can now be removed by
Volkanon, and new combat weapons like the gloves are added to Lest’s inventory. He takes a mission to go and explore the
Water Ruins to the south and east, and barriers remain in place to keep Lest
from wandering too far off of the path.
A clear pattern is certainly being set in place, as Doug and Kiel will
both drop in to check on Lest’s progress, offering helpful advice and tips to
help him go further.
The Water Ruins will allow Lest to see the path forward
early, even if he cannot travel it yet.
The boss causing all of the trouble is directly north of the entrance,
but Lest will have to travel the long way around in order to flip two switches,
one opposite and in sight of the other.
Once both switches are flipped, the entire temple is open to Lest at any
time. But there is always a catch… the
long way around is quite LONG around, and filled with enemies that are far more
dangerous than the undisciplined targets populating the Yokmir Forest.
There are many more
summoning portals, each summoning goblin soldiers with a variety of available
attacks, from melee to archers. Fish enemies
flip about, using Water rune magic that can knock Lest about while damaging
him. The best part of this is only that
their magic is on a rune that Lest can claim and turn back on them, called
Water Laser. Turtle enemies stand out;
their shells reduce melee attacks to glancing blows, but they are more
vulnerable to magic. Lest needs to pace
himself, and take care, especially of ranged attacks. Plentiful food and healing items are a must!
The boss is a different beast altogether, a fast moving
horse monster with a penchant to fake dying in order to lure Lest in for the
kill. Hey Ref! Are you seeing this? Oh right.
Listed in the wiki online as
Thunderbolt, it cavorts about the narrow boss room hurling cutter blades and
lighting strikes along the ground. Hey,
that’s not how thunder works!
Before this fight, I was comparing RF4 unfavorably with both
the Sims and Animal Crossing. This stage
recalls strongly Monster Hunter. Lest
cannot use any items while pausing the world around him, he needs to engage an
animation that otherwise slows him down.
Thunderbolt is just waiting for these moments to pounce, hurling Lest around
the tiny room like a rag doll. He also
resists magic effectively, necessitating the player constantly be on the alert
for moments to capitalize and heal, or otherwise set up the next attack. You may become upset that you cannot find
time for Lest’s full combo, but be serious: mobility is more valuable here than
combat damage.
After a few tense moments of smart fighting, Thunderbolt
will collapse, for real this time. After
the obligatory, and as cool as ever, explosives go off, a boy materializes in
the last place Thunderbolt previously occupied.
Lest shoulders the duty to drag the chump, I mean boy, back to Dr. Jones
himself this time, and all sorts of consequences from that decision flow (next
time).
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