The wild lands outside Selphia’s main gate at pretty tame
overall. The region is populated by weak
creatures akin to bunnies, who hop about menacingly but aren’t much more aggressive
than the sign posts. Resource points here
are frequent, and while Lest may not have all of the tools he needs to harvest resources
here yet, this region is rich enough to make passing through profitable, and
safe, early venture.
A fallen tree prevents movement to the south, but areas to the
east of the gate allows Lest to go just far enough to find the entrance to the
Yokmir Forest. Hazards within are a
little more acute, but hardly dangerous for the prepared. I found the great challenge to be keeping my
inventory empty so that I could harvest more of the plentiful goodies I can’t
use yet.
It is also hard to get truly lost within the Yokmir Forest,
as by and large, the region is a straight line running from the save pillar at
the entrance, to a save pillar just before a dark grove. Colorful butterflies lead the way before
Lest, further pointing the direction with infallible skill. Sooner or later, Lest must enter the dark
grove, out of boredom is nothing else.
Waiting within is something that immediately reminded me of
Metapod, a large, larger than Lest anyway, cocoon suspended on a bent
branch. Battle music plays, and the mood
is set for a titanic encounter. Of
course, the cocoon is non-combative, and simply hangs there until its hit
points are wasted. Lest can take his
time with this stage of his target, striking, cavorting around looking for weak
points, it is all the same here.
Once the cocoon is cracked, though, a beautiful girl emerges
from the cocoon spreading butterfly wings behind her. Lest can be forgiven for trying to talk to
this creature, who looks for all the world like the humans in town but
bigger. She kicks about as hard as any
girl I’ve met (don’t ask). Lest now
finds himself in a swiftly moving “dancing battle,” where his opponent may be a
little sluggish, but has enough hit points to last through his clumsy
attacks. Getting struck by this butterfly
girl not only hurts, it sets her up to use moves that I swear reminds me of
Butterfree. Paralysis, sleep spores, and
a frequent use of waves makes this butterfly girl dangerous enough, but
avoiding her attacks keeps Lest on the offensive and able to act.
The battle is swift and fierce; Lest with patiently raised levels
is more than a match for the hentai-mon.
After knocking her down twice, the butterfly-girl proceeds to explode
repeatedly, a scene right out of the old school rpgs, and then flash a white
light. In the next scene, the butterfly
girl is replaced with a much less suggestively dressed normal girl. Doug wanders onto the scene with perfect
timing, and agrees to help Lest carry the girl back to Jones’ clinic.
The next day, “Amber” has joined the cast of Rune Factory
4. She’s apparently a bachelorette, but
that’s talk for another day. Right now,
she has amnesia, and Illuminata instantly opens her home to her. Worryingly,
Amber clearly retains butterfly wings, though no one else seems to notice. If Lest wants to return to the grove, he can
find another “Ambrosia” monster waiting to challenge him again, but without the
chance to create another marriageable girl.
Before moving on, I should ponder the messages this chapter
brings forward. Absolutely no part of
the game is necessary, and players can be completely satisfied busying themselves
with farming, cooking, and a few forms of crafting. While there is certainly always more to do,
the main quest is opening up, and challenging the player to rise to the
challenge. How does anybody refuse such
a calling-out?
But there are messages being communicated, deliberate or
not. Ambrosia is a monster; every player
knows it and we laugh at the player characters that are not able / permitted to
know it. Illuminata, just as a for
instance, is a self-styled detective searching for supernatural occurrences. How fitting, then, that the most supernatural
of all housemates is now living under her roof!
It is simply not possible for Lest to warn Illuminata of the girl she so
enthusiastically embraces as family, so the only thing Lest can do is keep an
eye on Amber and make sure she never transforms again.
The narrative recalls more than a few after-school anime
programs from Japan, and reflects a good bit of paternalism and faith in
martial power to boot. After all,
suppose Amber did revert to Ambrosia, what could Lest do about it except pummel
her one more time? It is a point of view
that plays fast and loose with violence, gender relations, and I’m sure
eventually, sex.
Regardless, Yokmir Forest plays its role in the game
perfectly. The wilds outside of town may
have monsters running about, but Yokmir demands more than “run up and swing”
tactics. It demands planning, and
punishes foolishness. By the time Lest
has KO’d Ambrosia, he has learned a great deal of when to attack and when to
run, and is probably quite fast on his feet.
I didn’t find any attack runes before this battle either, suggesting
that the chapter is more like a final exam on attacking and moving.
I actually did get a bit further, but I’m going to save that
for the next post. TTFN, kiddies.
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