Ah…holiday times.
Rarely are the options extended to gamers so compelling. Traditionally, I set aside some time to dream
about games that I wish I could play, but for lack of funds, time, or other
precious resources I always wind up short of.
The addition of the oath holds me back this year, but that will shortly
clear in about 5 days.
So, A Link Between
Worlds. I couldn’t guess how highly
I’ve telegraphed my interest in any of the Legend
of Zelda series’ games, and Nintendo’s devs are expertly skilled at playing
my violin like heart strings. I’d call ALBW a day one purchase, not least of
which because family are unlikely to go looking for it for me.
A while ago, I was carefully researching Animal Crossing, not sure why I would
want to play it. The rest is history, of
course, as Animal Crossing likewise
plays my Link to the Past
heartstrings perfectly. While
researching it, I looked up games that seemed close to the idea, because this
is a game design I’m not widely familiar with.
The search turned up four names, two of which I have: Ubisoft’s Anno 1401 and EA’s the Sims. Yes, I still play
EA games even as I curse their phoney-baloney monetization schemes, which is
why I decided to get the game on the DS.
See? Smarts!
Both these games emphasize their Simulation based roots, but
Anno 1401 is flat-out the better
game; it draws from the Age of Empires tradition of simulation, without giving
you a player character to worry about. Sims 2 Castaways is a Sims game, as much
like any other Sim game except necessitating a crafting system to compensate
for the lack of ability to buy whatever you need. S2C
still suffers from the weaknesses of the
Sims, including giving you minimal time to work, little tools to satisfy
needs, and a player Sim with a mind of his own to manage.
Even through all of that, Animal Crossing is much better, as the entire experience is not a
simulation, but is instead an experience – eh, let me word this right, because
the player’s experience is the core of the product, and every bit of programming
is spent to make the player feel important, content, warm, comfortably,
relaxed, or in-need. Both the other
designs reflect these emotions as design goals, but lose the emotions in the
engineering of the experience.
Two more names came up at the same time: Atelier Annie and Rune Factory. There were
others, like Farmville and Harvest Moon, but these interest me far less for
their reputation of focusing on purely casual farming.
Atelier Annie
is a “sim” game by Gust and NIS America about a young female alchemist whose
life’s ambition is to sleep in, marry rich, and be wealthy. Sent off to alchemist camp by her parents,
she is given a chance to catch the eye of the young prince, and with that, she
is inspired. Annie works to restore a
run-down island to a functioning theme park, and much of the game is spent
working with the common folk to get them to help in her boutiques and
attractions, or so I gather. I haven’t
played it, myself. But it sounds clever
and witty. It’s on the Nintendo DS, so
playable on the 3DS, and I can see it on eBay
for about cost.
Rune Factory 4
is just released Oct 1 on the Nintendo 3DS.
This venerable franchise Harvest Moon creator Natsume involves mixing
combat and farming in an odd brew.
Dungeon crawling buffs entirely different stats than farming and
crafting, and different again from socializing.
But it can also recruit monsters to help with the farm, and odd
reinterpretation of Pokémon’s
formula. I admit being curious, but I
hear bad things, like the tiresome tutorials, and use of limited energy to
limit how much a player can do in one day.
I enjoy games that let me iterate on failure until I succeed, quite a
bit different from RF4.
Speaking of Pokémon, X
& Y have both launched, and the consensus is online that it is the
same old game with a 3D model coat of paint.
Not too shabby considering the base game is in no danger of running
stale any time soon.
Sonic Lost World
is another compelling choice. I’m no
great Sonic fan, but I enjoyed Super
Mario Galaxy quite a lot, and SLW
surely copies everything it needs to and innovates where it SMG came up short, which is not at all
often, let me tell you.
Finally, Etrian
Odyssey: Millenium Girl revisits the first game in the series that I
missed. I didn’t dislike EO2, but I wasn’t wowed by it enough to
keep following Atlus’ signature dungeon crawler, and that may be a shame, as it
surely looks impressive. While I’m at
it, I’ll toss EO4
onto the list as another that I wish I could play.
All of this on the Nintendo DS or 3DS, and none of it
including the impressive looking games for the WiiU, which I still don’t own,
including Watch Dogs, Super Mario 3D
World, and Wii Fit U. They are all quite phenomenal looking games,
and I wish I could buy them all, but money only goes so far. Zelda:
A Link Between Worlds is already a day one purchase. So which other games are best for me? It’s a vexing problem, but comparatively, it’s
the sort of problem that I wish that I had more of.
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