Well, it has taken me nigh two
months, but I’ve made it, I’ve reached, and I don’t feel like doing it again
(for a while).
I’ve mainly been playing in front
of the news, using the length of the news broadcast to determine the time
invested.
I mostly sleep-walked through the
first 8 or so stages, mainly coming to life and responding to the challenges
after the first time up the giant cat tower with Bowser. Of course, as Mario veterans know, the first
few worlds are just there to whet the appetite, and the special worlds
definitely delivered challenges to remember.
I had the bulk of the game
wrestled in something like a month ago.
By this time, I have every stage (ugh!) played 5 times over, once with
each playable character (oh boy), with every star, stamp, and top-of-the-flagpole
(ha ha) including all specials worlds and Champion’s road. I am officially out of Super Mario 3D World
content, and I can’t be bothered to go back anytime soon.
So, truth time, Player 1. Is Mario spent? Is he stagnating? …Yes.
SM3DW recaps a lot of the Super Mario franchise succinctly and does a
great job of communicating what is great about it. It feels like another trip around the block,
maybe through new worlds, displaying new skills and abilities, but it is very
much like core Mario.
Is Mario unfun? Heck no!
This is certainly a great game, and not many today keep me going for two
months at a go, not even Pikmin, Zelda
ALBW, or Pokémon Y could. Challenges were never unfair, though some
were intensely demanding, as if … how to scale this…
I felt like Rayman Origins had more unfair challenges. I felt like Metroid Prime 2 was the most bland and repetitive. SM3DW
felt like a serious challenge, but it stayed away from both of those extremes, always
skirting them though. I remember that I
couldn't quite power through Super Mario
3D Land; my interest faded before the end of the special worlds. Well, I’ve cleared 3D World now, so it ended just in the nick of time.
Finishing the game, my final
score shows 650 lives spent on the effort.
Now that’s a nice feature; if and when I do attempt this game again, I can
aim for a score lower than 650 lives lost.
Oh God, I threw so many Princesses away on the Champion’s Road
course. Do you know that sensation when
you just start zoning out, and the button presses are on automatic, there is no
emotional response because it is inefficient, you enter the zone and don’t care
how many lives are lost, but you just keep going until the job gets done! I must have zoned out maybe twice, and of
course my casualty numbers go way up then!
So…
What else I have on the WiiU
includes The Wonderful 101, which I
have not seen for about a week or more, and of course there is yet more to see
in Wii Fit U and NintendoLand. I’ve finished Pikmin 3 a while ago, but I have popped
back in once or twice. And I have
finished Ducktales Remastered, but of
course, there is yet more to be unlocked in the art gallery. With February winding to a close, I am
getting worried again. I wish that I
could buy more games, but I have real money problems developing in the near
future. The last thing I bought on the
3DS was Attack of the Friday Night
Monsters: Tokyo Tale. There wasn't
much meat on that one, though, and it is already long finished.
Maybe this is a good time to take
Nintendo up on their offer of a download through Club Nintendo for Super Mario RPG: Legend of the Seven Stars…
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