So I’m catching up on the WiiU library, which is harder than
it looks because there is such a great library there already. Ducktales
Remastered is budget priced title that I’ve found wasting away on the
shelf, in new condition of course, so I snapped it up recently and have only
just finished a first playthrough. My
reasons for picking it up certainly include nostalgia, as I remember playing
the NES original, and watching the Disney cartoon as a kid. There is certainly a solid and visually
impressive game here, but also some details to note in its artisanship.
For starters, the introductory song is cut. An 8-bit remix is audible on the title
screen, and the title screen has no story beats at all, merely a quite pretty
scene of Duckburg with Launchpad flying foolishly overhead in a red copter. I want to start here and comment on first
impressions; this title screen is distinctly game-like. While anyone could excuse Wayforward for
porting a Quicktime of the original cartoon’s introduction, and that would have
been far lazier a fix, Ducktales Remastered remembers its game origins and
keeps the intro simple and subdued. That
said, the original 1989 game featured a still image of Scrooge McDuck on a
plain blue background, with the usual title screen text. This version is subtly improved, at the risk
of advertising features that won’t appear anywhere in 2013’s Ducktales.
Ducktales NES title screen.
The scene of Duckburg would conjure ideas of adventuring in
Duckberg; disappointingly for some perhaps, this is not a Grand Theft Auto
clone. Launchpad’s wild ride might
suggest players would take a spin of the whirly bird. Again, the helicopter is featured only as it
was in the NES original. The most
telling attribute is the chiptune, which sounds reminiscent of the NES sound
board, even if it is cheating a bit. In
fact, that may be the key, as the title screen menu functions identically to
the NES version, even if it looks fuller and more lively. Player’s expectations for visuals have
increased in 24 years, and Ducktales walks a tight line between staying true to
the classic and Turnerizing
it.
In 1989, beginning the game would move immediately to a
menu, its borders stylized to look like Scrooge McDuck planning a world
trip.
Image Credits to Corona Jumper |
But in 2013, Scrooge has to fight his way to this desk,
through the halls of his money bin. The
Beagle Boys have a far improved role this time around, with Big Time serving as
a preliminary boss to shake down the player and ensure that the basics are
known. This early level isn’t the only
new change, but it is telling: the title screen strayed far from the cartoon,
while the pre-level pushes content from the 1987 cartoon front
and center, complete with original voice acting by the cast’s Alan Young and
Frank Welker, among others.
The extra run time is used to go effect, at least as
according to 21st century games.
The plot is thickened, names are dropped of places that are said to
contain treasure. The productions are
certainly top notch, and nostalgic charms abound as Huey, Dewey and Louie call
on the “Junior Woodchuck Guidebook,” or exclaim “Quack-a-roonie!” None of these references made it to the NES
version; certainly the technical limits meant that they couldn’t! But do
these additions mean that Wayforward is straying from the mold? Certainly there is a lot more work involved in just getting to the game than pointing to a destination and going...
Like the NES original, the player is free to tackle every
stage in whatever order they should want.
However, each stage comes loaded with its own special story dialog
before each stage. Remastered remains very faithful to the plot of the original, and
only slightly easier. It still demands
control precision, and it punishes mistakes readily. It is still very easy to miss with only three
lives and limited health, and there are no new save points. Although the cutscenes charm on the first pass, players will soon find themselves skipping
every one, for no better reason than because they have seen
them all before. The difficulty and the production value are much more in conflict, and I can't hide a bias that story beats are always easier to deliver in a non interactive format, like the cartoon, movie, or comic book line that inspires the game.
In 1987, the game prioritized gameplay over story. There was certainly some kind of plot there,
but it hung together with only the barest of text and limited set piece
moments. Looking to the level design to
tell a story was also a bit of a stretch, as most levels focused on difficult
challenges with cameos by the Ducktales
cast. One could fluff a story,
certainly, of Scrooge wandering a maze of mirrors in Transylvania, or riding a
mine cart, or getting stuck in the snow, or else “Now Gizmo Duck can blast that
wall!” before spending an eternity looking for the wall in question. ’87 had only limited tools available for
conveying meaning through its mechanics, and the primary meaning it could was
always “fun!”
Not so in 2013, when gameplay can be interrupted, in the Amazon
nine times over, to convey a brief snipit of fully voice-overed flavour text or
the lastest blunderings of Launchpad and Fenton Crackshell. It changes the pacing slightly, pushing fun challenging
gameplay aside for something still fun, but now trying to be just as true to
the cartoon. The voice acting is top
notch, and the animation, while repetitious, adds greatly to the charm. There is a lot to like in the new version, and
it transparently reaches for many new tools to keep up its storytelling
ability.
Bosses return from the original, bigger and in some cases
meaner than before. Clearly, the
designers were hoping to catch old veterans off guard, and I would wager that
they have done so very well! Larger,
screen filling sprites, and new hazards fill the boss fights, amping the
tension, and keeping interest. After battle new story
beats pull the player back into the Ducktales universe, suitably
releasing the tension very cleanly.
Finally, replay value in Remastered
is tied to a short list of unlockables, all of which have to be purchased, and
some can’t even be purchased until a certain number of previous artworks are
purchased. There’s a lot of rules here
for a simple content dispenser, and no real game to speak of. I could see myself revisit in time, and then
spend the resulting riches on the music files, but I can’t see going back to
the game just for that.
Ducktales Remastered
is a fine original product; it combines the wit of the cartoon series with the
fun gameplay of the 1987 original.
Something tells me though, that a good collection should have both, so
if you happen to have an old cartridge lying about, keep it handy, maybe set it
next to the new version, and give it a run every so often to see the classic
artwork and music.
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