Chibi-Robo: Photo Finder
is a game played out on very tiny counter tops, thus reducing a game about a 4
inch tall robot to one about an appropriately sized protagonist on a series of
stylized stages. I hesitate to call this
platforming, as Chibi’s jump is vestigial.
The point of the counter tops is … I don’t know. Perhaps to contain the action. Perhaps to ensure players don’t get
lost. Perhaps to feel boxed in, despite
being open to the air.
Coming from Chibi-Robo:
Park Patrol, it is very limiting!
The previous entry offered wide open spaces that Chibi could customize,
running amok amidst flowers and toys bigger than Chibi! It felt like it worked with its concept,
turning a tiny space into a grand adventure.
Photo-Finder is all about the
photo’s, all about them, and the experience feels reduced and diminished
because of that focus.
Getting around from desktop to desktop is simplified, with
means the fun was taken out of it, by means either a teleporting device, or a
toy helicopter. Again, comparing
unfavorably with Park Patrol, the
helicopter is piloted for you by Telly, the smart-phone inspired character who
contacts Chibi wirelessly with useless status reports that interrupt the flow
of whatever Chibi is doing, and who bookends all file and software functions
like saving with more text. This is too
bad though, as I was going to comment that Telly is much more user-friendly than
Chet of Park Patrol, who did much the
same but used an obnoxiously sharp squeak noise for his voice and apologized profusely
for everything. I much prefer Telly, but
the design intension is refined, not changed.
Telly, photo by BommerCannyBoskov |
Chet, photo by ColourH4AR7 |
Anyway, helicopter. Park Patrol gave Chibi several tools and
vehicles for getting around the park quickly, everything from old bikes to ride
quickly, to installing underground sewers to cross the park in a hurry, to a
roadster friend, Chassy, who will come when called after Chibi completes her
story events. Using the vehicles
presented new challenges, like dragging the peddles around the touch screen in
circles. They could be annoying in their
design, but their designs permitted different flows, something as simple as pedalling
faster to reach a destination faster, or slower to saunter through the fields
of flowers. None of this is in Photo-Finder, as destinations are
reached instantaneously and effortlessly, with no skill to display in the
task. It has the effect of making the
whole world feel abbreviated, making Chibi’s world feel very small indeed.
Arrival is much more focused as well. Chibi can venture to the various desktops
either to perform some kind of job, which means that he will be called on to
put the majority of his energy into their tasks, or to explore, Chibi-vacuum in
tow. While the desktops leave nothing
hidden, frequently friends like Super Geotron X and Mostardin and Ketschburg
are present with small quizzes.
Completing them can earn Chibi some extra happiness points, but if he is
there primarily for happiness points, he is going to want to use the
Chibi-vacuum to clean up the paste-like dust that is spread about. Chibi-Robo cannot return saddled with trash,
but he can dispose of it with , a talking trash receptacle.
Looking forward, Photo-Finder
has clearly set itself up to deliver more content through the same means. Chibi can explore the museum by porting
about, can earn happiness points by doing small chores or quizzes, and can take
jobs working for the toys he meets, earning still more happiness points. There is certainly room for more toys to meet
and jobs to do, but so far, most friends only ask Chibi to do one thing
each. The only catch to this is that, at
least 2 days in, I haven’t figured out when and under what circumstances the
jobs are unlocked! They may appear
daily, but I’ve seen the job list reset to empty under mysterious circumstances. Save scumming is also to be avoided, as the
game saves promptly after every result.
The game, as it exists in the virtual world, isn’t very
robust at all. But Skip and Nintendo did
bring another feature to the table, which has just now popped into my
Chibi-computer. The Chibi-Robo community
is called on to vote on favorite NostalJunk, and whole challenges are organized
around it. NostalJunk, and the camera,
is the new draw for Chibi-Robo: Photo Finder, and so very little of the game
makes sense absent this new mechanic.
And that seems a great place to leave off. Tune in next time (even though I really don’t
know when “next time” will be) for a full aesthetic break-down of the camera,
including why I hate it so so so much! Spoiler:
the answers are in no way shocking!
No comments:
Post a Comment