The setting is derived from the Captain N comics and cartoon
from the late 1980s and early 90s, except that it isn’t. JayDee is the author of the webcomic CaptainSNES, from whom most of the story is derived, except that this chapter happens
before even his convoluted tale.
First Age:
The Ultimate Warp Zone draws in Kevin Keene, the first
Gamemaster, to save the world from rote, barely interesting danger. JayDee writes the artificial ending, which
kills Mother Brain (the only ending that would finally put an end to her
sideshow villainy). While no one misses
Mother Brain, her death scatters her minions and advertises that sprites can
now die, as in die with no hope of revival by means of extra lives, one shot
one kill, dead. The exact means of
death, Omega Energy, is at this time a hazardous element that can be strictly
controlled.
Ramifications:
Sprites have no maximum age, but can have aging penalties if
programmed to have them (venerable age is considered a flaw; you can take it
for an extra feat).
The world is made of mostly independent game worlds loosely
linked to a common hub, the Palace of Power (don’t get attached to it).
Omega Energy is introduced as a lethal game changer. Violence before this is a comical, somewhat
funny, and a means of solving problems without consequences. Violence is common, though widely divided
into RPG battles (taking turns in a semi-parallel world) and active battles which
take place wherever belligerents happen to be.
MB’s organization, such as it is, is done. Characters associated with it, like Dr.
Wiley, adapt with difficulty to the rest of society. King Hippo is a wash-up, and Eggplant Wizard
is an insufferable punning exile.
Even at this age, sprites choose voluntarily to leave their
home worlds and move into the central plane near the Palace of Power. They choose to make a city, and Kevin Keene
shared the ideas of American democratic government which they work at to build their
city. Although far removed from harm,
this Nexus city suffers growing pains: refugees, affordable housing, evil
characters gravitating into safe jobs in the senate.
The Second Age: The
Shadow King, the N-Forcers and the Coming of Sorrow.
The Shadow King is a non-factor, a jerk that found out about
Omega energy and tried to run a loose criminal organization based around
blackmail and murder with it. Good
characters rallied to stop him, but couldn’t keep up. As the victims counts increased, survivors of
the victims strangely started turning the tables themselves, but not in a good
way: they began to speak slowly, mournful for those they’ve lost, rambling
about the parting of shadows, the lifting of veils from their eyes, the
glimpses of truth. They began tracking
the Shadow King’s minions with unerring precision, and killing them outright,
leaving ponderous holes in space filled, spilling out with Omega energy. Sooner or later, the Shadow King’s numerous
tricks to avoid capture or death started leaving larger and larger death
counts, and higher death counts spread the mournful Touched farther and
farther. The N-Forcers is a group of NES
themed heroes of unparalleled coolness, the best of the best. They struggled in vain to find the Shadow
King and bring him to justice, but gradually came to realize how directed, thoughtful,
the Touched were in their wrath. They
came to understand that there was a Sovereign of Sorrow, beyond their reach.
The Second Age ends predictably enough, as the Shadow King
tries to buy time by capture Kevin Keene, and the Touched finally catch up to
him. With his death, the Sovereign
herself is brought into existence, and then sets about the end of all
existence. Keene escapes back to the
palace of power, and sends out the call for all the worlds’ heroes to rally for
their best chance to stop the sovereign.
Many worlds never get a chance to show up, as the Sovereign goes on a
rampage and wipes them out hopelessly.
The only world that stands up to this attack is the Mushroom Kingdom,
though how Mario turned her aside is known only to him right now. The final showdown is at the Palace of Power,
which decimates it. The entire world,
save a small corner, is reduced to desert wasteland, and the flower of NES
heroes together with Keene are destroyed, utterly. Some survive, lucky characters who fell from
the very sight of the Sovereign but benefited from not having the world
destroyed out from under them. A core of
the N-Forcers did battle the Sovereign, but by claims they were all changed by
the encounter. Some are just bad-ass
enough to carry that burden without becoming Touched. Others succumbed, but later.
The Sovereign’s defeat (not death) comes at the hands of
Kevin’s daughter through Lana, the Princess Hope Keene. The exact significance isn’t known yet, but
Hope is thought to have sacrificed herself to split the Sovereign into three
JRPG approved ultimate evil artifacts (which may be people, we don’t know
yet). And with that, the Sovereign is
done, and the people of Nexus are free to rebuild. Not that the desert would let them.
Ramification:
As a direct result, the world shifts from 8 bit to 16
bit. Whole worlds are torn from
existence, and warp zones everywhere disappear, stranding characters on the
wrong sides, many without a clue whether their worlds have survived or
not.
DMs aren't expected to be aware of every detail of the Sovereign, the Gamemaster, or the Touched, as they are mostly outside the scope of the game. Their effects are to be counted, but putting numbers on a Touched to be defeated is just cruel, as most Touched seem to outright cheat!
The heroes assembled at the Palace of Power are widely
scattered, some just reawakening with events of the battle fogged. Some have no business still being alive,
others have survivor’s guilt. The Palace
of Power is a barren wasteland of perpetual night, haunted by the ghosts of
that conflict. Or perhaps some even
earlier time, as these ghosts have no forms and zero idea who they were.
There are Touched. They
are ubiquitous, and formerly healthy sprites are still becoming Touched. Most distressingly, they still seem to appear
in accordance with some loosely defined plan.
Though the Sovereign is defeated, it is common knowledge that she is
only sleeping. The greats of this age
have mostly broken up, leading to speculation as to their roles as gatekeepers
to the Sovereign of Sorrow’s three artefacts: The Shard of Tears, The Mask of
Tragedy, and her body on the Lunarian Moon.
We should probably discuss death: sprites “die” when exposed
to Omega energy. It is also possible to
die when a sprite’s last life is expended, but this is not necessarily the same
thing, more like “getting lost.” Certain
tricks can revive a 0-lifer, like transferring lives from someone who still has
one (Super Mario World style). Losing a
life occurs when hit points are expended.
Omega energy death is very different; death occurs at full health and
lives do not restore a sprite to the world of the living. PCs are given a reflex saving throw against
this kind of death; save or die, no retry! As for how common Omega energy is, … aw, why
not. It is as common as kryptonite in a
Superman comic! You’re all fucked!
No comments:
Post a Comment