The following is a reaction to Extra Credits season 7 episode 12 “What is a Game?”
I find it clever of you guys to come out swinging at this question. Don’t get me wrong, you are entitled to your
opinion and critically, I don’t think you guys are wrong either. Are perhaps simply, you are asking the
question mu (wrongly).
Extra Credits finds the question to be the wrong question. According to EC, there is no meaning to be
teased from asking “Is (title) a [category].” Is a AAA blockbuster experience like Assassin’s
Creed IV a game? Is Thomas was Alone? Is Loneliness? EC then heads into treacherous waters with
more categories – can a AAA mass market product really be a game, if it is so
different from Loneliness? Can
Loneliness be a game, same again? I know
this was inspired by a problematic forum thread, but … well hang on.
And in so far as the question gets dismissed, they are right. Categorization is a way of boxing a concept
and limiting that concept’s potential reach from its hypothetical full reach. A category is also a word that you can plunk
into a search engine and ask for more things like (title). Sure, we know a lot
about games in our specialized little corner of the larger meta culture, but we
learned dozens of category names as the necessary rote memorization to find
more things like what we love. We couldn't
have had full access to this hobby without categorization. New people just joining this community need
these categories, or they need a healthy skepticism about the utility of those
same categories.
An attempt to fix the question:
Are our categories, such as “game,” “interactive experience,” “casual,” and
“hardcore,” meaningful in some way? In
any way? That is a fair question and the
answer is going to be a round no. You
can’t love Bioshock, search for more “interactive
experiences” in Google and get a hit for Bioshock
Infinite.
Can we design new, better categories?
I trust (read: search for) games by a particular company, and when that company
(Nintendo) got too big and diverse to keep tabs on effectively anymore, I
started looking for names to follow.
Names of designers, or names of teams (Tokyo EAD FTW! Woot!). This works as a beginner to intermediate
level, but I think I hear the criticism coming – you’re only going to get games
from one company like that. I can
suggest that you can search game like
favored brand names, but that gets you a grab bag of quality that is usually
hit or miss.
I think that we need better “search strategies” and yeah, I think that
includes better categories of games.
Extra Credits long three video mini-series on the Western and JRPGs (Part
1, Part
2, and Part
3 for the curious) is excellent and should put the rest questions of why
our “genre” categories are also flawed.
Certainly only pursuing games that are all “hardcore” or “casual” nets
you little, and I am having an allergic reaction to the category “must play.”
Do we need the category “Game” ?
That is a tough call. Everything
is a store is a box these days, and I guess you need categories to figure out
what you need a video player or eBook reader to display. Certainly there is currently a huge gulf in
behind-the-scenes hardware needs caught up in everything we call a “game.” I don’t support belittling anybody’s hard
work, but at the same time:
- you need a mobile phone to play an app (not a hard and fast rule, you
can totally download apps on to platforms that can’t run them)
- you need a specialized, proprietary TV tuner to play a blue-ray with
game data on it (and you could totally get a current box, like a WiiU, that won’t
play blue-ray movies).
The generic category “game” is presently the catch-all category that
gives the consumer no real idea what
device is needed to access the content, and does not assist in finding more content like it. It is perfectly reasonable that the term game
come under question – and – when we question what a term means, we start from
our own experiences. I grew up playing
plastic cartridge games and AD&D, to me those are games. For others, for a whole new generation, the
idea of game means digital download you play between texting sessions on an
always connected device.
I contend that the problem is semantics.
We (that is everyone) feel that games are open to ourselves, that they
are things that it is okay for us to open up to and enjoy. We all approached these diverse forms of
content because they were called
games!
How can anyone tell me my type of “game” isn’t a game anymore? How could I say that to anyone else? It’s like having Pluto no longer be a
planet! Suddenly, the unlovable chunk of
rock and ice is everyone’s favorite planet.
Because our ideas of Pluto
the planet, not the celestial object itself, are now under attack!
Because our ideas of games are under attack, even if not the games
themselves.
But clearly we sense the problem, as the word “game” which, we find
linguistic value in, is too generic to be useful. Set aside Google and consider the clerk at
Target. We've got $50 to blow on a great
new game, so what is in stock? The clerk
will probably start with the popular stuff like Battlefield or Grand Theft Auto
V. And why not, they are still
games. Getting rid of the label “game”
for “interactive experiences” didn’t broaden our minds in this example. How’s the clerk to know that we are a sucker
for deeper, meaningful experiences that he happens to have in the bargain bin,
like Plants vs. Zombies or something like that?
We didn’t specify it! We had no
language to specify it! I feel that is
where the artificial labels of “casual” and “hardcore” come from. Game X’s
content is different than my definition of game, so I’ll give is a specialized
category.
And from this idea, is born every racial, gender, and difference slur
ever born among speaking beings. I am
not going to defend the practice, nor can I pretend to be outside of it.
But I contend again that this result is only because of the
arbitrariness of the categories, the insensitivity of these particular
categories that can be, frankly wrong! You
can find apps with similar content to full games, and you can find meaning in
both types of content. Our methodologies
for talking about games is wrong here, not the need for having more meaningful
and balanced categories.
To my knowledge, there is no reason why you cannot use one of our more
reliable, well tested categorization systems for games, something like the
Dewey Decimal or Library of Congress systems, because those systems rate the
content of the works, not the systems or broad mechanics or the like. They come with their own baggage, no
question, but given how thoroughly tested these academic systems all are as
categorization systems… I wonder…
… surely we have done worse!
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