I have achieved something near monumental today … no, not in
Rune Factory 4! Who would want me to
return to that project? Instead it is
Animal Crossing: New Leaf, the game no one can ever leave. After months of spending all of my bells to
upgrade my town to perfect status, spending on scores of unwanted clothes to
satisfy giraffish fashionistas, and regularly gifting every citizen in town
with the surplus useless furnishings in a vain attempt to ingratiate them for
their pictures, I now have all but one room upgrade. I am a mere 598 000 bells away from having a
full size house. That I can’t live
in. What do you think of my priorities
now?
I haven’t let myself get too rushed. AC is a lifelong game, so it seems. One game I sure hope doesn’t take forever is
Rune Factory 4. Sorry, is that not how
you guys wanted that to go down? Rune
Factory is leaving me with some troubles, and I’m starting to really resent the
arbitrary locked state of its every opportunity. But I paid full price on it, so, yeah, I’m
stuck and I better make the most of it.
It’s like I’m six again (*smile*smile*)!
I’m going to go a little out of order to outline this
issue. While I charged headlong into the
adventure, I quickly found my every effort stymied by constant defeat. I was still using level 1 gear after all, and
it has taken me a while to grasp the complicated upgrade system. The most in demand resource is lumber, which
is at once easy and and painful to obtain.
Farmland left fallow collects debris, typically weeds and dead grasses,
but sometimes useful things like iron clumps and sticks. Large areas of fallow land can collect dead
tree stumps, and sometimes whole live ones (…? How does that work?). This remains the easiest way to find
lumber. Random drops from enemies and on
the path feel tedious as ever (I hate random drops from enemies!)
Managing fields to keep some fallow and others harvestable
is a skill that I’m still working to perfect.
It helps that there is another field outside town, just to the south and
west. Every day I wake Lest and harvest
the main field, then trek out of town to harvest the other. The main field has crops (presently) while
the field to the south has rocks, iron, and lumber. The lumber I can obtain in this way is a pittance,
only a few a day, and everything in town needs 30 lumber to build.
Just as I come to my first 30 lumber, I resolve to build a
forge and put some of these extra iron lumps to work for me. I’ll need another 30 lumber for my fridge:
that doesn’t even make sense – pre plastic age fridges were stainless steel
furniture. Sadly, I can’t reason with
the game, which is terribly counter-intuitive at the best of times. Lumber it is, no matter how slow it is to get
more.
Forging, at least, is a lost less trying. Lest cannot even purchase a forge until he
passes a three question quiz. Passing
gives him his forging license; failure would send him back to school, assuming
there was such a thing. It would be nice
is Bado, or any other NPC really, bother to teach anything about forging, but
at least once its begun it is blessedly simple.
Lest can forge weapons, tools, or upgrade an existing weapon/tool. Just for kicks, I forged one again of every
tool that Lest currently has. I spent my
entire collection of iron and scrap metal and upgraded every tool I could to
level 10, the arbitrary level where they cannot be upgraded further. Barrett is a traveler who helpfully reminds
Lest the materials used in reforging tools and weapons; his announcement may
hint at the final trick:
Weapons forged and upgraded with better metals should be of
better quality. Everything I have still
says “Poor …” so I helped myself to forging with iron and scrap, and built up
over 15 blacksmithing levels in no time.
The other trick of forging is the cost to the rune points; when gone,
Lest is exhausted and vulnerable. I’ve found
a Heal spell (spend RP to recover HP), but I’ve yet to find a potion that can
recover RP properly. While the Fridge
has priority, I can sense that I need a Potion lab soon!
I know that I’m barely scratching the surface here, but
again, I’m resenting the arbitrary limit.
There just isn’t that much in the way of harvestable lumber about, and that
means that I need to slow down and take my time, no matter what urgent case is
rocking Selphia. And now back to our
regularly scheduled beat down…
Ghost sightings abound throughout Selphia, sending shivers
down poor Forte’s spine. After a short
bit of furtive running around, the ghost stops to confront Lest at the town
gates. It introduces itself (herself) as
Pico, and mutters impatiently about what is taking Lest so long to save “her.” With precious little time taken to explain
anything, Pico is off like a shoot, announcing that she will be waiting for
Lest where the bridge used to stand.
That bridge is long gone, its remnants tumbled to sheer cliffs
to the south and west of the gates (and the farm land outside the gates). New tools, such as the hammer, permit Lest to
crumble barriers and clear paths to it, but his own skills would be useless for
getting across this obstacle. Volkanon
to the rescue then, as he appears right behind Lest and sets himself to work
rebuilding the bridge. This guy is scary
effective, and his skills put mine to right miserable shame. Like the fishing competition! Why do they need me again?
Across the bridge, Pico is as impatient and talkative as
ever. What does she know of Lest, and
why has she been looking for him? What
did she mean by claiming that he (I) was taking too long? Tough question, and the only answers come by
chasing after her. I was smart enough to
replenish my potion supply, but I really should have taken the opportunity to
run back to town and drop off the goodies.
I left a lot of nice things behind!
Pico beelines for a mansion in the woods, run down and
decrepit. As Lest ambles after, he no
sooner enters, but is trapped. Typical! Aside from a few tricks, the mansion is more
or less a straight run back to the east.
Monsters within a tough though, and advancing is a test of endurance,
doubly so as most of the doors forward are blocked by visible shield walls that
are only cleared by killing all of the enemies.
The boss at the end is Marionetta, a demonic doll with a
host of powers to make Lest’s life difficult for him. Pico is cornered only so long as to explain
that she has fetched Lest to save her friend Dolce, and everyone, down to Lest
himself, are no familiar with how this must mean he is in for a fight. Range is a non-factor for Marionetta, so hanging
back and blasting with runes is a non-starter for strategy. Better to get up close and personal with a
favorite melee weapon, and then run away before Marionetta prepares a
counter. The doll also has a favorite
tactic of flinging herself bodily at Lest, and if she scores a hit than she can
rack up a good number of combos. Good
armor helps, but staying out of Marionetta’s clutches is vital! I burned through my healing items several
times!
With Marionetta’s strings cut, Dolce takes shape once more
and collapses, and Lest and Pico carry her south out the door and into the
light. There is yet no explanation
forthcoming, not until Dolce awakens anyway, so Lest is left puzzling many
things. Who are these people who are
monsters, anyway? Just outside, Volkanon
has been busy, and has built a staircase down from the door in the Obsidian
mansion … to the fishing hole just outside Selphia, the very spot where Amber
has placed her pinched flowers. In the
moment I suppressed a cry: I’ve gone a long way to a place quite close as to be
convenient going forward. I was
exhausted by this long trip to nowhere, and was pleased enough not to have to
go back the way that I came.
Dolce takes up residence in the Little Bandage clinic with
Dr. Jones and Nancy. And like Dylas
before her, she ends up in Ventuswill’s chamber. But this time, Pico’s presence gives Lest a
chance to do some eaves dropping, and explanations are finally forthcoming. Next week.
Happy (delayed) Halloween everybody!