I hope that I’ve now explained
the core of Animal Crossing. New Leaf
comes with a new twist, though. The
player isn’t just roleplaying as a random Villager, or the only human in a
forest of friendly, furniture gifting animals.
The player is also the Mayor!
Former installments tasked
Tortimer to be the mayor, but New Leaf sends him off to enjoy a tropical
retirement. Villager can even visit
Tortimer, and play several fun minigames with friends over Wi-fi or for
medals. V now has the job, however, and
needs to spend V’s hard earned bells to rebuild the town that Tortimer left to
decay.
Almost all of the mayoral
functions work through Isabelle, who works, and presumably lives, in Town Hall. She offers V advise on getting settled, and
completing these mini jobs for her pays dividends, whether they be new exotic
fruits to farm (and sell for bells), or new tools like the watering can. Asking Isabelle about the Citizens’
Satisfaction prompts her to deliver a report on how V is doing with rebuilding
the town. She can even assist V in
changing the Town Tune and Town Flag to songs and designs of the player’s
choosing.
The most common reason the player
will go to speak to her is to either enact ordinances to change the rules (ex. shop
keepers stay open later) or to begin or remove public works projects. Ordinances are relatively cheap at 20,000
bells, and they change the way the shopkeeper NPCs behave, or the rate that
weeds grow.
Public works projects change the
very landscape of the town, but require a developer’s permit. Part of the process to obtain a developer’s
permit is to build the first home expansion (through Tom Nook) and work to achieve
100% satisfaction, which is pretty easy, only requiring that the player play
the game.
Public works projects all consume
a little land outside of any houses, and Isabelle doesn’t allow any projects to
be placed too close to each other, or too close to the borders, or on sand. Selecting a public works project invites
Isabelle to follow V to the location in question. Talking to her while standing on the land
prompts her to imagine (suggest?) how the finished project would look. If the player agrees with her projection,
then Isabelle makes all of the following arrangements.
The land is cleared of flowers
and buried items, and it is marked out with a fence. Lloyd, the helpful town Gyroid stands watch
on the site, dancing in circles as any player, citizen or not, draws near. As Isabelle is not longer needed, she returns
to Town Hall. Talking to Lloyd invites
the player to expend some bells to support the project.
Only the mayor can begin a public
works project, and while Animal Crossing New Leaf allows up to four players to
move into a town, only the first is made the mayor. There can only ever be one public works
project at a time, something I wish the road commissioners in my real city
would take notice of.
Finally, although
small donations trickle in over time from the animal townsfolk, the donations
could only be coming in numbers from the players, typically from the mayor him
or herself. The burden of completing the
project rests almost entirely with V, and no, V cannot just raise taxes!
The experience lends itself well
to power fantasies. As mayor, the player
can control everything, while almost all of that power is wielded through
Isabelle. Animal Crossing doesn’t lend
itself to cruelty, though light hearted teasing is easy enough to do. There’s more than enough opportunity to crassly
bully the residents until they move away, but then driving all of them away
doesn’t lead the player to any more of the content Animal Crossing New Leaf
locks away from them. There are lots of
incentives to lead to player towards a nicer, friendlier play style. The counterpoint is that it is fun to bop
everyone with the bug net :p.
A perfect town rating requires a
good number of public works projects be completed, that the quantity of nature
be kept up (meaning more trees and flowers, and shrubs), and that the 100%
approval rating be maintained. Animal
Crossing remembers to celebrate successes well and loudly. Each successful public works project
assembles V, Isabelle, and a handful of available villagers on the grounds
before the project, with my favorite moments include the completion of the
Police Station and the Museum second floor, when Copper or Celeste joined the
scene. V is prompted to say a few
shallow words, poppers pop and streamers stream, and everybody claps loudly to
celebrate this achievement.
Over time, the lay of the land
starts to look quite a bit different.
New bridges open new ways to move, campsites bring new faces in to
comment on town, and opening new structures adds new NPCs to talk to, such as
Brewster when the player completes the Roost.
Over time, the player starts to
imprint a little bit of themselves into their town, slowly making it their
own.
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