Having begun life as clones of Mario in Luigi in a
dreamscape eerily similar to the mushroom kingdom, Giana is now proclaimed her
own entity, powered by her own development teams ideas.
I’ve found it desirable to know more of the developers, at
least in so far as I can get from their website and Wikipedia (in English,
thanks Spellbound!) before continuing with the slightly hurtful words clone and
copy.
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The Great Giana Sisters
(1987)
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Giana Sisters DS
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Giana Sisters Twisted
Dreams
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Programmer
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Graphic Artist
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Composer
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Remixer
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Fabian del Priore
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Developer Name
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Timewarp Productions
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Spellbound Interactive
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Black Forest Games
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Publisher Name
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Rainbow Arts
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DTP Entertainment/
Destineer
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So far Greenlight by Steam
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None of these are terribly unknown developers. Most went on to develop games like Turrican
and Airline Tycoon, common enough names here in Canada. Armin Gessert has passed as of November 8th,
2009 after 25 years working in the video games industry. The Giana sisters appear to be his brain children,
and his company Spellbound was still working on them with the port of the
original to the Nintendo DS in April 2009.
It was November 2011 that the DS
game made it to North America.
This is a franchise that overnight made itself a sensation,
attracting all the worst attentions of game companies much more entrenched and
powerful than themselves, way back in 1987.
Much of Giana’s releases since have been decidedly under the radar,
perhaps to the games benefit. The DS
version, visible on Youtube
still looks quite similar to Super Mario Bros, including floating bricks, zero
gravity gems, and item based transformations.
It’s the trailer for Twisted Dreams, and the
playable demo, that offers hope for Giana’s future. If the game turns out like either suggest,
Twisted Dreams could finally cement Giana as a full equal in standing to some
of the greats of the platforming genre. Chris
Hülsbeck’s composition doesn’t hurt at all.
But just to be clear, Giana
still faces competition. For one thing,
her games deliver on all of the aesthetic appeals (the emotional payouts) that
Mario delivers on, from challenge in the form of an obstacle course, to
discovery in terms of finding hidden caches of goodies. There is difference, but these are the main
reasons gamers would come to Giana, or have to choose between Giana and
Mario.
I like to think Giana has an
advantage in graphics and sound, if only because the New Super Mario series
plays it much too safe for my liking.
Galaxy 2 is another matter; too bad for Mario that nothing like that is coming
out soon. What else might pull these two
apart is story, or narrative. Let me
confess, I’ve long ago given up rescuing the Princess, and only now do I ever
accomplish that goal when it happens to be the last thing in the game to do
before shelving it. If Giana has a much
more compelling narrative than it to would count to her advantages.
Understand my point:
difference is good. I remember Giana
quite unfondly, for despite her great level designs and music she was still a
patent clone of Mario. But that isn’t
wholly true now; the demo for Twisted Dreams impresses me, and I cannot wait to
welcome her as a genuine, and original, video game heroine with just a hint of
an inglorious past. This also is not
going to keep me from enjoying the next Mario, I just wish a little more
difference could be seen there…
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