Remember when I said that I’d already spoiled the secrets waiting for me in the last dungeon of Zelda II? Surprise! Even before coming upon the final enemies, this game busts loose a whole new set of chump enemies for whom the name chump is inappropriate. Bastard is more like it. Or “Fokka.” Perceive it how you will.
Final victory is postponed, while I re-learn a few tricks. For the record, I am well beyond all of my experience with this old game, having never before found the skill to even reach this far. I have no idea how it is that I have the skill today, and I may have simply gotten very lucky. If so, I would say I’ve had a phenomenal run of good luck, followed by a typical run of the bad. Party is over folks, I’m getting down to work now.
There isn’t much else to report on Zelda II, and I’m keeping myself to 8-bit games (almost, as I broke down for Animal Crossing) for the month. So I’ll leave that off for now.