About a week ago I blogged about Adventure Time: Hey Ice King! Why’d You Steal Our Garbage? I commented then about the positive feel of the game, while addressing concerns about how quickly I was blazing through it.
The final tally for Adventure Time is now just under nine hours, a figure that I feared going in. Others could play for more or less time, mainly because of how long I was wandering around lost on Ice King’s mountain, the first time around. For clarity, this number includes the extra campaign, which features slightly hard enemies. They’d have to get a lot tougher to pad out this game.
I bought the collector’s version for $40, about average for 3DS titles. At that price it kept me busy for about a week, playing through one hour sessions at a time. It didn’t really stand up in terms of length, and if I could address that challenge alone, I might simply add two or more “lands” to the land of Ooo. The battle difficulty and acrobatic challenges are just about where I wanted them, and fit a nice difficulty curve.
The extras look nice, but they don’t add much to the experience. I never really used the Sword stylus, nor did I need to. The Book of Beasts and the map seem like nice swag, but are likewise supplementary.
I found the music to be very satisfying, with a surprising quantity and quality of voice work. It certainly makes me wish that more work went into the music player. Unlocked at the end of the second quest, it’s a one button affair that accesses music sequentially and plays until the music is stopped. Given that all of the music is ambient, a better player with more common features could allow the game to double as a music album. I know it’s standard for video game music player design, but that standard hasn’t been updated since Kirby’s Dream Land – it might be due for a redesign.
The question of how worthwhile is this purchase is a tough one. I’m mostly satisfied, as Adventure Time carries some of the best spritework and music I’ve seen in a while. Fans of the show will no doubt be disappointed as the actors voices are kept to a minimum. The short campaign is backed by an extra quest, but it doesn’t lend itself to much replay value.
I think I’ll hold on to my copy, and I think I’ll even take in some of the show on Cartoon Network. The sense of humor is addictive.